Pupils & ICT

The children at North Ormesby Primary Academy use ICT every day to enhance their learning and because of this, they are the REAL experts! Here are some of the impressive ways that modern technology is integrated into our curriculum... 

We have over 80 Apple iPads in school strictly for use by the children, including an iPad Air each for our Year 6 cohort. We have worked very hard for a number of years now to ensure their use brings maximum effectiveness and impact. You can see a video about this here.


In Year 6, each child in the cohort has created their own website using an online starter page called 'Protopage'. The children regularly update their page both in school and at home, and they are currently training our younger children to do the same. Click the image to see Rebecca's example.

We use an augmented reality called 'Aurasma' right across school to help us bring static content to life! Here's Nicole explaining how it works.

We have some very passionate movie creators in our school and the iPads are great for recording their acting, but from a production point of view, 'iMotion' is a super tool for creating stop motion videos using modelling clay/plasticine. 

We're very fortunate to have our very own permanent Green Screen! This is a great tool to inspire the children's writing; they can transport themselves to unknown worlds, see important people from the past or enter the worlds of the stories they know. 

We love using our iPads to develop oracy - we have special microphones that enhance the recording of sound and we use apps like Keynote to produce presentations to deliver back to the class.

We like to use ICT to create our own art too! We use apps like Art Set to work with different materials and practise techniques, and we use PhotoShop Touch to produce stunning graphic designs like this work in the style of Andy Warhol. 


Times Tables Rock Stars is another web-based activity that we have signed our children up to. It is a carefully sequenced programme of daily times tables practice. Each week concentrates on a different times table, with a recommended consolidation week for rehearsing the tables that have recently been practiced every third week or so.

The children at North Ormesby Primary Academy are encouraged to use any and all of the technology we have on offer and they love it! Our multi-sensory C-Touch screens mean up to four children at a time can work together!

This is 'Dot' and 'Dash', real robots, charged and ready to play out of the box. They respond to voice, navigate objects, dance, and sing. Using 'Blockly', and other apps you can programme Dot and Dash to create new behaviours, doing more with robotics than ever possible. 

We believe in variety being the 'spice of life' for ICT in our school, so iPads are not the only device used. Each class is kitted out with PCs and we have a selection of laptops including Macbook Pros and Macbook Airs. 

We don't stop at website building! We use 'Touch App Creator' to build our own apps that we can regularly add learning content to and keep updated. We 'house' our content on Google Drive and the apps can be downloaded, edited and used at home.


We want the children in our school to have the opportunity talk about their learning whenever they want. We use 'Edmodo', an educational website that takes the ideas of a social network and refines them and makes it appropriate for a classroom. The children can connect after school, on a weekend and during holidays with each other and their teachers. 


We've signed all of our children up for a Sumdog account - a collection of maths games covering all numeracy topics, spread across 10 levels of increasing difficulty. The children can choose which topics to practise when starting a game and can access at home whenever they like!


Each of our 3 phases has their own Virtual Learning Environment built specifically for their age-related needs. The VLEs contain links to fun content on the internet related to their maths, English, science and topic objectives. They can also find their homework and weekly spellings on there. This is our phase 3 VLE.

This is 'Cognitoy'. CogniToys are Wi-Fi-connected learning companions for kids ages 5+ that answer questions, play games, spell, tell jokes—and best of all, get smarter over time.

We realise the impact self and peer assessment can have on learning and we let our technology take it a step further! We use Skitch to take photos of our work then annotate and edit over it. We use storage spaces like Dropbox, Google Drive and Copy to hold our work and then print it out to be stuck in books and on displays.

TIM by Rebecca

It's work like this that tells us what we do is having an impact! Rebecca used Movie Maker at home one night to make this excellent video of our school mascot, Tim!

This is our Parrot Rolling Spider, an ultra-compact drone controlled by smartphone. It flies indoors and outdoors with surprising speed and stability and is another piece of technology that we can programme using the app 'Tickle'.

To help see what the children are doing and to evaluate our own and other's work, we use Apple TV to 'mirror' the screens of individual iPads. This comes in very handy for assessment and for presenting media.

Connor's Hopscotch Logo

We dived straight into the new national curriculum and 'programming/coding'! We use iPad apps like Scratch, Daisy Dinosaur, Kodable, Kato's Hike, A.L.E.X and Hopscotch. Here's Connor demonstrating his expertise with Hopscotch!

Skoolbo - NOPA & Denise Lewis

We use a whole host of apps and websites to help enhance the core curriculum - one of these is 'Skoolbo', a great new program to help with reading and maths. The children are immersed in an incredible learning world and are highly motivated by the inbuilt rewards. Earlier this academic year, we were successful in a competition involving schools from the UK and the USA. Denise Lewis called to congratulate us!


We've also signed up for Numeracy Workout, a set of online numeracy exercises that can be used for starters, main lessons and plenaries. We use this within our lessons and the children can access at home too.

We've been using an app called Loopseque to create and develop our own music compositions.

Meet Sphero and Ollie; robotic, programmable toys which are operated through an app on the iPads. It's hard to use words to show how cool these are - click their names to find out more instead!

QR codes work in a similar way to Aurasma, linking those with a device to content that we've made and stored on the internet. We use QR codes in books too - in this book, the code will take you to the video of this group delivering their presentation.


This is Spag.com, a variety of online Spelling, Punctuation and Grammar tests that we use to identify gaps in learning across school which we then use to inform planning. 

Meet Osmo. Osmo is a unique gaming accessory for the iPad that comes with games that challenge the thinking of children in various ways. The attributed apps work on children's spacial awareness, word recognition, spelling, inference and drawing skills, but all content can be customised to suit the needs of the children using Osmo.

As well as 'augmented' reality, we like to use 'virtual' reality to discover places we really can't visit - like space. These experiences are great for writing!